Computer Graphics

SASAKI, Shigeru
  Elective  2 credits
【Information and Electronic Engineering・1st semester】
19-1-0508-2350

1.
Outline
This course deals with (1) basic concepts on 3D computer graphics, (2) 3D modeling methodologies (3) rendering technologies, (4) 3DCG animation technique (5) basic knowledge on image processing, (6) computer systems used for 3DCG.
This course is related to diploma policy DP4C and DP4M.
2.
Objectives
By the end of the course, students should be able to do the following:
- explain basic technologies in the CG.
- explain basic methodologies on 3D modeling.
- explain rendering technologies.
- explain basic methodologies on computer animations.
- explain basic methodologies on digital image processing.
- explain the computer systems to create and display computer graphics.
3.
Grading Policy
Grading will be decided based on repots (10%) and term-end examination (90%).
Feedbacks on reports and examinations will be given on LMS.
4.
Textbook and Reference
"Visual Information Processing", CG-Arts Association
The Learning materials are published on the LMS.
5.
Requirements (Assignments)
Preparation prints should be filled and reports should be completed as review. It will take one hour for these activities.
6.
Note
7.
Schedule
1. CG and digital camera model
2. Coordinate system
3. Coordinate transformation
4. Modeling (1) shape model, curve, curve surface
5. Modeling (2) polygon surface
6. Modeling (3) other shape expressions
7. Rendering (1) realistic style
8. Rendering (2) shadowing, mapping
9. Rendering (3) advanced rendering technique
10. Animation (1) configuration of animation
11. Animation (2) procedural animation, character animation
12. Animation (3) physics-based animation
13. Generation and processing of digital images
14. CG systems
15. Summary and examination
1.
Outline
This course deals with (1) basic concepts on 3D computer graphics, (2) 3D modeling methodologies (3) rendering technologies, (4) 3DCG animation technique (5) basic knowledge on image processing, (6) computer systems used for 3DCG.
This course is related to diploma policy DP4C and DP4M.
2.
Objectives
By the end of the course, students should be able to do the following:
- explain basic technologies in the CG.
- explain basic methodologies on 3D modeling.
- explain rendering technologies.
- explain basic methodologies on computer animations.
- explain basic methodologies on digital image processing.
- explain the computer systems to create and display computer graphics.
3.
Grading Policy
Grading will be decided based on repots (10%) and term-end examination (90%).
Feedbacks on reports and examinations will be given on LMS.
4.
Textbook and Reference
"Visual Information Processing", CG-Arts Association
The Learning materials are published on the LMS.
5.
Requirements (Assignments)
Preparation prints should be filled and reports should be completed as review. It will take one hour for these activities.
6.
Note
7.
Schedule
1. CG and digital camera model
2. Coordinate system
3. Coordinate transformation
4. Modeling (1) shape model, curve, curve surface
5. Modeling (2) polygon surface
6. Modeling (3) other shape expressions
7. Rendering (1) realistic style
8. Rendering (2) shadowing, mapping
9. Rendering (3) advanced rendering technique
10. Animation (1) configuration of animation
11. Animation (2) procedural animation, character animation
12. Animation (3) physics-based animation
13. Generation and processing of digital images
14. CG systems
15. Summary and examination