Introduction to Computer Graphics

SASAKI, Shigeru
  Elective  2 credits
【Information Science Correspondence Course・II/IV】
19-1-1683-2350

1.
Outline
This course deals with the basic theory of the computer graphics (CG). This course covers 3DCG modeling and rendering techniques, generation and processing of digital images and the computer systems for 3DCG production.
This course is related to diploma policy 2 and 3.
2.
Objectives
By the end of the course, students should be able to do the following:
- explain basic technologies in the CG.
- explain various modeling technologies.
- explain various rendering technologies.
- acquire the configuration of the computer animation.
- acquire the knowledge of the generation and processing of digital images.
- acquire the knowledge of the computer systems for 3DCG production.
3.
Grading Policy
Grading will be decided based on repots (10%) and term-end examination (90%).
Feedbacks on reports and examinations will be given on LMS.
4.
Textbook and Reference
"Visual Information Processing", CG-Arts Association
The Learning materials are published on the LMS.
5.
Requirements (Assignments)
The students are expected to review contents and short tests before starting new topics.
6.
Note
7.
Schedule
1. Visual information processing and digital camera model
2. Coordinate systems and modeling
3. Optical models in visual information processing
4. Tint conversion
5. Spatial filters
6. Modeling (1) polyhedron, parametric surfaces
7. Modeling (2) polygon surfaces
8. Rendering (1) rendering processes, shading
9. Rendering (2) global illumination, non-photorealistic rendering
10. Animation (1) configuration of animation, key frame animation
11. Animation (2) character animation
12. Image analysis
13. Feature extraction, pattern recognition
14. Scene restoration
15. Visual information system
1.
Outline
This course deals with the basic theory of the computer graphics (CG). This course covers 3DCG modeling and rendering techniques, generation and processing of digital images and the computer systems for 3DCG production.
This course is related to diploma policy 2 and 3.
2.
Objectives
By the end of the course, students should be able to do the following:
- explain basic technologies in the CG.
- explain various modeling technologies.
- explain various rendering technologies.
- acquire the configuration of the computer animation.
- acquire the knowledge of the generation and processing of digital images.
- acquire the knowledge of the computer systems for 3DCG production.
3.
Grading Policy
Grading will be decided based on repots (10%) and term-end examination (90%).
Feedbacks on reports and examinations will be given on LMS.
4.
Textbook and Reference
"Visual Information Processing", CG-Arts Association
The Learning materials are published on the LMS.
5.
Requirements (Assignments)
The students are expected to review contents and short tests before starting new topics.
6.
Note
7.
Schedule
1. Visual information processing and digital camera model
2. Coordinate systems and modeling
3. Optical models in visual information processing
4. Tint conversion
5. Spatial filters
6. Modeling (1) polyhedron, parametric surfaces
7. Modeling (2) polygon surfaces
8. Rendering (1) rendering processes, shading
9. Rendering (2) global illumination, non-photorealistic rendering
10. Animation (1) configuration of animation, key frame animation
11. Animation (2) character animation
12. Image analysis
13. Feature extraction, pattern recognition
14. Scene restoration
15. Visual information system