Game Science

OGAWA, Mitsuhiro
  Elective  1 credits
【Information and Electronic Engineering・2nd semester】
19-1-1779-3315

1.
Outline
The main aims of this course are to know the basic knowledge of theory and also practical examples of digital game design, evaluation and application. We will focus on the wide-ranged view of (digital) game science mainly for beginners in this area. However, advanced materials will be presented for further study.
This course relates to DP4M.
2.
Objectives
Main objective of this course is to know the basic knowledge of game science. Important view is that there have been many attempts to establish theoretical basis for entertainment including digital game.
3.
Grading Policy
Little tests and exercises in 2nd to 7th classes (30%)
Report (70%)
The results will be informed and reviewed mainly via LMS.
4.
Textbook and Reference
Textbook is not used. Handouts will be provided.

References are follows;
ISBN: 978-4062924795
ISBN: 978-4061589209
ISBN: 978-4774194981
ISBN: 978-4797376999
ISBN: 978-4797367843
ISBN: 978-1447172246
5.
Requirements (Assignments)

Keywords for preparation and revision will be provided via LMS.
Students must be ready for preparation (60min) and revision (30min).

6.
Note
LMS will be used for this course.
Requirement of the report will be informed on the 6th class.
7.
Schedule
1. Introduction
2. History of science for entertainment
3. Development method of digital game
4. Digital game design
5. Mathematics and physics for digital game
6. Game analytics
7. Applied game and gamification
8. Summary of this course
9.



10.



11.



12.



13.



14.



15.



1.
Outline
The main aims of this course are to know the basic knowledge of theory and also practical examples of digital game design, evaluation and application. We will focus on the wide-ranged view of (digital) game science mainly for beginners in this area. However, advanced materials will be presented for further study.
This course relates to DP4M.
2.
Objectives
Main objective of this course is to know the basic knowledge of game science. Important view is that there have been many attempts to establish theoretical basis for entertainment including digital game.
3.
Grading Policy
Little tests and exercises in 2nd to 7th classes (30%)
Report (70%)
The results will be informed and reviewed mainly via LMS.
4.
Textbook and Reference
Textbook is not used. Handouts will be provided.

References are follows;
ISBN: 978-4062924795
ISBN: 978-4061589209
ISBN: 978-4774194981
ISBN: 978-4797376999
ISBN: 978-4797367843
ISBN: 978-1447172246
5.
Requirements (Assignments)

Keywords for preparation and revision will be provided via LMS.
Students must be ready for preparation (60min) and revision (30min).

6.
Note
LMS will be used for this course.
Requirement of the report will be informed on the 6th class.
7.
Schedule
1. Introduction
2. History of science for entertainment
3. Development method of digital game
4. Digital game design
5. Mathematics and physics for digital game
6. Game analytics
7. Applied game and gamification
8. Summary of this course
9.



10.



11.



12.



13.



14.



15.