Teachers | OGAWA, Mitsuhiro | |
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Grade, Semester | Year 3 2nd semest [Department of Information and Electronic Engineering, Faculty of Science and Engineering] | |
Category | Special Subjects | |
Elective, Credits | Elective 1credit | |
Syllabus Number | 3D333 |
The main aims of this course are to know the basic knowledge of theory and also practical examples of digital game design, evaluation and application. We will focus on the wide-ranged view of (digital) game science mainly for beginners in this area. However, advanced materials will be presented for further study.
This course relates to DP4M.
Main objective of this course is to know the basic knowledge of game science. Important view is that there have been many attempts to establish theoretical basis for entertainment including digital game.
Little tests and exercises in 2nd to 7th classes (30%)
Report (70%)
The results will be informed and reviewed mainly via LMS.
Kind | Title | Author | Publisher |
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Textbook | Textbook is not used. Handouts will be provided. | ||
References | ISBN: 978-4062924795 | ||
References | ISBN: 978-4061589209 | ||
References | ISBN: 978-4774194981 | ||
References | ISBN: 978-4797376999 | ||
References | ISBN: 978-4797367843 | ||
References | ISBN: 978-1447172246 |
For preparation, 45 min are required for each class in standard. You should survey keywords instructed in classes.
For review, 45 min are required for each class in standard. Practice questions in class or distributed paper should be reviewed.
LMS will be used for this course.
Requirement of the report will be informed on the 6th class.
1 | Introduction |
2 | History of science for entertainment |
3 | Development method of digital game |
4 | Digital game design |
5 | Mathematics and physics for digital game |
6 | Game analytics and game AI |
7 | Applied game and gamification |
8 | Summary of this course |
9 | |
10 | |
11 | |
12 | |
13 | |
14 | |
15 |