Computer Graphics
TeachersSASAKI, Shigeru
Grade, SemesterYear 3 II/IV [Department of Information Science Correspondence Course, Faculty of Science and Engineering]
CategorySpecial Subjects
Elective, CreditsElective 2credit
 Syllabus Number4E205

Course Description

This course deals with the basic theory of the computer graphics (CG). This course covers 3DCG modeling and rendering techniques, generation and processing of digital images and the computer systems for 3DCG production.
This course is related to diploma policy 2.

Course Objectives

By the end of the course, students should be able to do the following:
- explain basic technologies in the CG.
- explain various modeling technologies.
- explain various rendering technologies.
- acquire the configuration of the computer animation.
- acquire the knowledge of the generation and processing of digital images.
- acquire the knowledge of the computer systems for 3DCG production.

Grading Policy

Grading will be decided based on repots (10%) and term-end examination (90%).
Feedbacks on reports and examinations will be given on LMS.

Textbook and Reference

Textbook"Visual Information Processing", CG-Arts Association
The Learning materials are published on the LMS.


The students are expected to review contents and short tests before starting new topics. It takes
approximately one hour to finish this work.



1Visual information processing and digital camera model
2Coordinate systems and modeling
3Optical models in visual information processing
4Tint conversion
5Spatial filters
6Modeling (1) polyhedron, parametric surfaces
7Modeling (2) polygon surfaces
8Rendering (1) rendering processes, shading
9Rendering (2) global illumination, non-photorealistic rendering
10Animation (1) configuration of animation, key frame animation
11Animation (2) character animation
12Image analysis
13Feature extraction, pattern recognition
14Scene restoration
15Visual information system