3D Modelling and Animation
TeachersSASAKI, ShigeruStaffInfo
Grade, SemesterYear 3 2nd semest [Department of Information and Electronic Engineering, Faculty of Science and Engineering]
CategorySpecial Subjects
Elective, CreditsElective 2credit
 Syllabus Number3D330

Course Description

This course introduces the basic skills of making 3D computer graphics (3DCG) models and animations which are used in 3DCG application and multimedia contents. At the end of the course, participants are expected to explain how to make the rigged character 3D models and set skeletal animations.
This course is related to diploma policy 4.

Course Objectives

By the end of the course, students should be able to do the following:
- make 3DCG models using 3DCG software.
- set the surface materials for 3D models.
- set bones/skeletons in 3D models
- set skeletal animations

Grading Policy

Grading will be decided based on short reports (20%) and final works and reports (80%).
Feedbacks on reports and examinations will be given on LMS.

Textbook and Reference

KindTitleAuthorPublisher
TextbookThe Learning materials are published on the LMS.
References

Requirements(Assignments)

The students are expected to read lecture materials and fill blanks on "main point notes" as preparation. It takes approximately one hour to finish this work.

Note

Schedule

1Basic usage of 3DCG software (Blender)
23D modeling (1) polygon modeling
33D modeling (2) various shapes
43D modeling (3) setting colors on surface
53D modeling (4) texture mapping
63D modeling (5) adjustment of models and materials
7Bone setting (1) adding bones
8Bone setting (2) setting weights
9Bone setting (3) adjustment of movements
10Animation (1) setting animations
11Animation (2) morphing
12Animation (3) correction and finish
13Applications / contents production using 3D models (1) import models
14Applications / contents production using 3D models (2) making scenes
15Applications / contents production using 3D models (3) writing scripts