Game Science
TeachersOGAWA, Mitsuhiro
Grade, SemesterYear 3 2nd semest [Department of Information and Electronic Engineering, Faculty of Science and Engineering]
CategorySpecial Subjects
Elective, CreditsElective 1credit
 Syllabus Number3D333

Course Description

The main aims of this course are to know the basic knowledge of theory and also practical examples of digital game design, evaluation and application. We will focus on the wide-ranged view of (digital) game science mainly for beginners in this area. However, advanced materials will be presented for further study.
This course relates to DP4M.

Course Objectives

Main objective of this course is to know the basic knowledge of game science. Important view is that there have been many attempts to establish theoretical basis for entertainment including digital game.

Grading Policy

Little tests and exercises in 2nd to 7th classes (30%)
Report (70%)
The results will be informed and reviewed mainly via LMS.

Textbook and Reference

KindTitleAuthorPublisher
TextbookTextbook is not used. Handouts will be provided.


ReferencesISBN: 978-4062924795Johan HuizingaKodansha
ReferencesISBN: 978-4061589209Roger CailloisKodansha
ReferencesISBN: 978-4774194981
Hasegawa et al.Gijutsu-Hyohron Co., Ltd.
ReferencesISBN: 978-4797376999
DohmaeSB Creative
ReferencesISBN: 978-4797367843 EndoMobile and Game-Studio
ReferencesISBN: 978-1447172246Magy Seif El-Nasr et al.Springer

Requirements(Assignments)

For preparation, 45 min are required for each class in standard. You should survey keywords instructed in classes.
For review, 45 min are required for each class in standard. Practice questions in class or distributed paper should be reviewed.

Note

LMS will be used for this course.
Requirement of the report will be informed on the 6th class.

Schedule

1Introduction
History of science for entertainment
2Development method of digital game
3Digital game design
4Mathematics and physics for digital game
5Game AI #1 (especially, about agent in game)
6Game analytics and game AI #2 (especially, about agent in game)
7Applied game, gamification
8Summary of this course
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