Teachers | SASAKI, Shigeru | |
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Grade, Semester | Year 1 full year [Division of Informatics Science〈Correspondence Course〉(Master's Degree Program)] | |
Category | Special Subjects | |
Elective, Credits | Elective 2credit | |
Syllabus Number |
By a performance enhancement of CPU and GPU, contents using three-dimensional CG (3DCG) such as game, VR, AR come to be seen widely. In the development of such contents, the 3DCG software and game engine which gathered up functions necessary to game development such as 3D models, pictorial images, voice data are used. This course deals with some topics about modeling, animation, rendering, effect used in the latest 3DCG contents development. This course is related to diploma policy 2 and 3.
By the end of the course, students should be able to do the following:
- acuire the basic fuctions and usage of 3DCG and game-engine software.
- acquire the expressions and implementations of 3D modeling and material setting procedures in 3DCG softwares.
- acquire the expressions and implementations of animations, shaders and effects used used in game engines.
Grading will be decided based on repots (20%) and term-end examination (80%).
Feedbacks on reports and examinations will be given on LMS.
Kind | Title | Author | Publisher |
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Textbook | The Learning materials are published on the LMS. | ||
References |
The students are expected to read lecture materials and fill blanks in "main point notes" as preparation. It takes
approximately one hour to finish this work.
1 | Foundations of 3CG software, the basics of modeling |
2 | Applied modeling (1) subdivision surfaces, curves, beveling |
3 | Applied modeling (2) sculpting, array, particles |
4 | Material settings (1) basics of node editor |
5 | Material settings (2) texture settings |
6 | Lighting |
7 | Camera settings, rendering |
8 | The basics of Unity |
9 | Export and import of the 3D models |
10 | Render pipeline |
11 | Shader (1) basics of ShaderGraph |
12 | Shader (2) expressions using ShaderGraph |
13 | Effect (1) VFX Graph |
14 | Effect (2) expressions using VFX Graph |
15 | Summary |